All You Ever Needed to Know You Learned in...
1000 words for design students
by Allan Chochinov

There are a million things to learn in design school, but what about the things you need to know "about" design school? In an effort to be clear and concise—something your teachers are always bugging you to do—here are exactly 1000 words of advice for design students (clichés included):

Keep your ear to the ground
.
The best gossip is any gossip. Start there and then do your homework. If a course or a teacher is reputed to be great, odds are that there's something there. Same for the inverse, but don't be dissuaded by advance reviews of a difficult or challenging teacher or course—sometimes the best fit is a tight one.

Do your homework.
There is no question that in design school, what you put in is what you get out. It's not exciting and it's not revelatory, but it really does turn out that the students who work the hardest and commit themselves the fullest end up with the best stuff. Inspiration and perspiration. You need 'em both.

School is expensive. Come on time. Stay late.

College in many countries is prohibitively expensive, so make sure you're getting your money's worth. Arrive on time and insist that your teachers do too. Stay after class and ask questions; find out about more than just what the class covered. Don't be a pest, but don't be a pushover either. Why? Here's why:

We work for you, not the other way around.
Teachers have an annoying habit of setting up the power dynamic to make you feel like they're in charge. I hate to roll out the "you are consumers of an educational product" argument, but the reality is that teachers, administrators, librarians and deans are all there in the first place because you decided to attend. And they really do work for you. So be clear about what you want and need, and team up with other students to make sure that those desires are communicated to the people in power. Use the library; ask for help. Make us work for you. You've already paid, right?

Hone your presentation skills.
Walking the walk and talking the talk are different skills. And no matter how good a designer you are, without a certain level of presentation skills, nobody will ever know. Practice public speaking, present your head off in class, and write, write, write. There is no underestimating the harm to your future that bad presentation skills can unleash. Really. You could stop reading this now and you'd have the best stuff.

Photograph everything.
If you do one thing in preparation for the new school year, buy a camera. We miss the old 35mm SLRs, but we're realists and recognize the irresistible benefits, instant gratification and economies of digital. Buy as many megapixels as you can, and if you can swing one of those sweet prosumer SLR digitals, do it. Make sure you bring your camera to class (not the expensive one though—your roommate's) and have fellow students photograph you presenting your work, conducting interviews, that kinda thing. Finally, have others take pictures of you making your models up in the shop. When you've looked at enough portfolios (car, toothbrush, chair, toy, form study, car, toothbrush, toy…), those "process" photos are positively the most exiting thing in your book to a jaded interviewer. "Did you make this model?" Well, yes. I did.

Do more; consider auditing a class.
"The people who do more are people who get more done." Duh. It's no secret that busy people often get a lot accomplished, and this is the same for students. Take an extra-curricular, non-design class (especially if grades aren't important/necessary for you), or, at the very least, consider auditing one course per semester. (Auditing a class means attending and doing the reading, but not taking up the teacher's time with homework, or taking up the class's time by asking questions. Get the word on the street, sit in during the first couple weeks of the semester, charm the pants off the teacher, and bask in the rays of someone telling you something you didn't already know. Most students aren't familiar with auditing, but it's offered in most schools.)

Read the paper.
This is the single best way to be and stay connected with the outside world. A killer-talented designer with nothing so say isn't much use to anyone (though the marketplace would expose the idealism of that argument!), and there's nothing more dangerous than an ignorant mass producer. If you live in a city that has a good newspaper, subscribe. If you don't, find a good one at your library, or read countless ones on the web for free. What's a good newspaper? The New York Times. There. That's a good one.

Get off campus.
School is great, and, after all, that's what you're doing there in the first place. But school design programs are kind of like the "official" program—the real stuff is happening by people who finished school (or often ignored it altogether), and your best investment is to connect with the communities of creative people who are doing design for a living and a life. Training in school is only part of the equation. Being submerged in the culture of design practice is where the real action is.

Don't work alone.
I know you know that design is a collaborative effort, so there's no reason why you shouldn't practice getting along with others while you're still in school. But that's not the real benefit of doing design homework with others: It's more fun. If you don't already know this, then you haven't done design work with others.

Take almost any job.
There is absolutely no replacement for the real thing, and practical experience in any design related field is more than you already have. So don't spend six months after you graduate looking for the perfect job. And, certainly, don't wait until you graduate to look for your first design job. You should be doing everything in your power to get some practical training onto your résumé and into your brain and hands before you graduate. That means helping out somewhere once a week, or bagging that summer internship. Do anything design-related. You'll be respected more by future employers, and have some chops by the time you get out.


FROM:
http://www.core77.com/design.edu/09.04_chochinov.asp



中文翻譯(大力感謝成大gitsfan):


你有太多的東西要從設計學校學習,然而對於設計學校,

你需要懂些什麼?為了要保持簡短(那些你的老師一直在你耳邊嗡嗡嗡的),

這是剛好一千字的,給設計學生的建議。


保持聆聽
                                                                               
任何話題都是好話題。從話題開始做你的作業。
如果據說有一堂課或一個老師很好很厲害,
那有可能真的很厲害,當然也有例外。
不過不要被難搞或厲害的老師的尖銳批評嚇住了
-有時候困難才能帶來收穫。


好好做你的作業
                                                                               
毫無疑問的,在設計學校裡,
你付出多少你就得到多少。這並不刺激也不具有暗示,

但是那些最努力用功的學生最後真的會拿出最好的作品。
靈感跟努力,兩個你都需要。

          

學費很貴,準時到,晚點走
                                                                                
很多國家的學費都是嚇人的貴,
所以你要確定你付的學費值得。
準時上課,而且也要求你的老師這麼做,
下課後留下來問問題,盡量問,
即使問題不在課程中。不要變成討厭鬼,
也不要變成軟腳蝦。為什麼,下面是理由:


老師為你工作,而不是為別人
                                                                               
老師們常有個討厭的習慣,
他們常常會讓你覺得他們才是當權者。
我很討厭去說出"學生是教育服務的消費者"這個論述,
但是事實上,因為你決定要唸,
那些老師、教授、院長才會在那裡。
所以要清楚自己的需要跟需求,
並且跟其他學生聯合起來,
確定你們的願望被那些掌權者了解。
善用圖書館、多問問題。
確定老師為你工作,你已經付錢了

,不是嗎?


鍛鍊你的表達技巧
                                                                               
做是一回事,而說又是另一回事。
而且不管你是個多好的設計師,
沒有一定的表達技巧沒人會理你。
練習你的表達技巧,
拼命的練,而且寫、多寫些東西。
爛表達技巧對你的未來的傷害是不可忽視的。
其實,你已經掌握最重要的東西,可以不用讀這篇文章了。
         

拍下任何東西
                                                                               
如果你要做一件事為新學期準備,買台相機吧。
老135單眼雖然很好,
但是數位相機的優點:
即時檢視、便宜實在是不可抗拒。
買有越多像素的越好,而且如果你能夠買數位

單眼的話,買吧!一定要把你的相機袋到課堂上
(當然不是那台貴的-室友的)
然後請你的同學幫你拍\你的作品發表、訪問…之類的事。
最後,讓其他人幫你拍一些你在作模型的照片。
當你在作作品集的時候,
這些"過程"的照片可能是讓那些疲勞的面試官最感興趣的東西。
"這個模型是你做的"對阿。

             

旁聽課程:
                                                                               
努力的人會得到比較多。
嗯,用功的人常常做的比較多不是秘密,
對學生來講也是一樣。
上一些外系、非設計的課程(特別是成績對你來講不重要/不需要)。
或者,每個學期最少旁聽一門課
(旁聽是說上課、做作業但是不修學分:
以台灣的情況來講,幾乎所有學校都可以旁聽)

                

讀報紙(中時跟聯合就算了,讀紐時吧!)
                                                                               
這是一個與外界同步的最好方法。
一個不會講故事的天才設計師對任何人都沒什麼用

(而且市場會顯露出理想的缺陷!),
而且沒有什麼比一個粗心的大量製造者更來的危險

。如果你住的城鎮有不錯的地方報紙的話,
訂吧!如果沒有,去圖書館找找,或是上網讀免錢的。
怎樣的報紙是好報紙?紐約時報,它真的不錯。

        

離開學校
                                                                               
上學很棒,當然,這是你去學校學習的裡由。
但是學校的設計課程像是一種"正式"的課

程-真實的設計是那些已經畢業
(或是不管它有沒有畢業)的人做的,
而認識那些把設計當成生活或是人生目標的人是你最好的投資。
學校的課程只是設計方程式的一部份。
被做設計的氛圍包圍才是真正學習所在。

     

不要一個人悶著頭幹
                                                                               
我知道你知道設計是一種需要合作的工作,
所以當你在學校時,不練習跟別人相處是沒道理的。
而且好處不只這樣:跟別人一起做比較好玩。
如果你不覺得這樣,那你就還沒有跟別人一起做設計過。

        

接幾乎任何工作
                                                                               
真實經驗絕對沒有任何東西可以代替,
而且在任何設計領域的實務經驗一定比你做過的多。
所以,不要畢業後再花半年找一個完美的工作。
而且,的確,不要到畢業時才開始找工作。
在你畢業之前,
你應該付出所有精力去做任何事去訓練你的腦和手、充實你的履歷表。
這代表著你可能去某些地方打工或是去哀求一個實習機會。
做跟設計有關的任何事。
這會讓你未來的老闆更看的起你,當你畢業時也會更想用你。

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